Shadow Era TCG » Decks » Wrath of the Wulven (40 cards)
(This is a guest article by Cruxx)
The Wrath of the Wulven deck is supposed to make the best of Wulven's inherent abilities and combine them into a strong deck that stands a fighting chance in any matchup. Unfortunately Wulven currently lack race specific item destruction and draw mechanic, which keeps them from competing well consistently at very high levels of play.
This deck combines the best Shadow creatures to choose from according to the circumstances, combined with Wulven's potent creature removal tools, survivability and Moonstalker's ability to safeguard himself and his allies from physical attacks.
If you learned to play it well and know your opponents basic tactics, this deck carries you easily to a rating of 200 and further. (Personal record so far: 20 games win streak above the 200 mark, up to a rating of 243.)
DeckWrath of the Wulven (40 cards deck for Shadow Era build 1.28)
4x Pack Wolf
2x Death Mage Thaddeus
4x Plasma Behemoth
2x Shadow Knight
4x Now You're Mine
4x Captured Prey
3x Full Moon
2x Jeweler's Dream
4x Shriek of Vengeance
The deck was designed with The Rule of Six in mind, giving it different strategic options to chose from, depending on the opponent you are facing. Using Moonstalker's ability wisely to protect creatures at crucial points in the game and exploiting your opponents weak spot is the main goal of this deck. In this latest iteration I cut back on card draw (Bazaar and Shadow Knight only) to stress other goals of the deck some more.
The deck can be broken down into the following sections, each fulfilling a different goal:
This last point needs some explaining. Originally Acid Jets would complete the 6 cards item destruction goal, but due to its rather limited and ineffective nature, I decided to put an "item destruction card" in that works similar, but opens up additional offensive options, speeds up my game and also provides more ping damage synergy: Jeweler's Dream. You will do a bit worse against heavily buffed weapon builds, but most of the time Acid Jets really wasn't enough to achieve victory anyways and now we even dish out more damage and punish creatures attacking our hero. Feel free to change 2 of those cards back to Acid Jets or any other card you would prefer to destroy items.
The strategy can vary greatly now depending on the opponent you are facing. Let's take a look at 3 specific examples to get the general idea.
Similar to the 3 examples above, there are many different options when it comes to your overall game plan and sacrificing strategy vs. different opponents. Learn about other decks and what their weak spots are and then exploit them.
Basic synergies & tactics
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